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Product


A good product causes students (individually and in groups) to rethink what they have learned, apply what they can do, extend their understanding and skill, and become involved in both critical and creative thinking. Tomlinson & Allan

 


 


The product refers to the ways students can demonstrate what they have come to know, understand and be able to do over an extended period of time, such as a term or a unit. For example, students may be asked to keep a portfolio of their work or complete an end of unit project. High quality products may supplement or replace other assessment or evaluation options such as tests.

Ways to Differentiate Product


To differentiate product you can :

  • vary the complexity and depth of the task to match student readiness
  • encourage students to demonstrate learning in a variety of ways e.g. through different modes of expression (not just written language), materials, technologies, etc.
  • include students in the development of the product
  • provide scaffolding as needed to promote success e.g. brainstorming ideas for getting started, minilessons on research strategies, peer editing and revision, storyboarding, etc.
  • make adjustments for student readiness, interests, ways of working, personal goals e.g. make digital audio or video versions of directions, break the product up into smaller increments, etc.
  • work with students to develop rubrics/criteria for success             

Authentic Learning Contexts


The following teaching and learning contexts offer multiple opportunities to differentiate the product. For example, in Multigenre Writing, students create different texts type on topics of interest to them. Click on any project title for more information.


The Info-Comics project is an authentic classroom production context that offers opportunities for differentiation of process and product.


In Multigenre Writing, students are offered choice of topic and genre and enter the procuction process following an extensive immersion into texts.


Youth Subculture Comics for Cycle II students affords more extensive reserach into the topic and immersion into text. Students create comics that represent the chosen subculture.